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DIRECT ANSWER
Four level tracks; a separate civilian card economy

Pick the unlock before choosing the activity
Start with the reward or objective you are trying to advance, then identify its track. If you want a particular civilian’s progress, a rise in overall Profile level is not by itself proof that the civilian gained the required level. The names describe different counters.
That gives a simple preparation routine: choose one goal, read its displayed requirement, choose an eligible role or activity and record the relevant counter before playing. Afterward, compare that counter rather than scanning unrelated rewards and assuming nothing happened.
| Track | What is being tracked | Common mix-up |
|---|---|---|
| Profile | Overall accumulated experience | Confusing account-level progress with one character’s level. |
| Killer | Progress from playing Michael | Assuming a skin name creates a second killer role. |
| Civilian | Each playable civilian individually | Expecting one civilian’s level to carry across the roster. |
| Weapon | Michael’s use of specific equipped weapons to kill | Treating all weapon-related activity as a single shared level. |
Passive and Progressive challenges ask different questions
Passive challenges are organized into killer and civilian categories and track without being attached to one selected character in that role. Progressive challenges instead belong to specific civilians, Michael skins or weapon types and are tackled in sequence.
When a counter does not move, first ask whether you are looking at a role-wide objective or one tied to a particular selection. Then check whether the next objective in the sequence is actually available. Completing an action that sounds similar to a later objective is not proof you fulfilled the currently active one.
The word “challenge” is therefore too broad for a useful bug report. Include its exact displayed name, category and requirement. A skin-specific objective, a weapon objective and a story-chapter objective can fail for entirely different reasons.
- Read the exact displayed objective rather than a shortened search query.
- Check any character, skin, weapon or chapter restriction.
- Confirm which step of a sequence is currently available.
- Compare the counter before and after an eligible attempt.
Perk rolls and temporary upgrades spend the same points differently
Matches supply Perk Points. Those points can be used to roll for civilian cards, with more expensive rolls improving the chance of higher rarity. Points can also temporarily raise an owned card’s level for a fixed number of matches. One action broadens or changes your collection; the other improves a card you already have for a limited period.
This is a meaningful distinction when deciding what to spend, even without published costs. A temporary upgrade should not be evaluated as a permanent collection unlock. Read the duration and cost displayed by the game before confirming the purchase.
The official overview provides no numerical drop rates or expected number of rolls needed for a specific card. Without those probabilities, there is no evidence-based calculation that a certain roll tier is always the most efficient. A higher chance is not a guaranteed result, and a few lucky rolls do not establish a general rate.
| Spend choice | What you are choosing | Question before confirming |
|---|---|---|
| Roll for a card | A randomized addition or result | What cost and rarity information does this roll display? |
| Upgrade an owned card | A temporary level increase | How many matches does the upgrade last? |
A civilian deck is not a Michael ability build
The described card collection feeds Perk Decks that are equipped to civilian loadouts. Michael’s customization uses starting traits, selectable abilities, weapons and appearances. Importing a civilian deck into a killer build would combine systems the developer describes separately.
For a civilian, choose the job you want the loadout to support before comparing cards. Persuading residents, moving through the map and handling equipment are different tasks. Read the actual card text alongside the civilian’s stats and starting items, then look for a coherent purpose rather than selecting only by rarity.
That is an editorial selection method, not a published best deck. We do not have a verified catalog of every card, its numerical values and interactions. A named “meta deck” without that evidence would be less useful than a clear way to evaluate the cards already visible in your inventory.
Prestige needs a consequence check, not a guessed cap
The developer confirms prestige after reaching the maximum progression level in any of the four categories. It describes additional rewards, but the overview does not specify numerical caps or a complete reset-and-retention table.
Before confirming prestige, inspect the actual confirmation screen. Which track is affected? What does the game say will reset, remain or unlock? If that information is unclear, do not rely on another game’s prestige system to fill the gap. A familiar term can describe a different reset policy.
For someone maintaining a record, capture the displayed consequences before confirming and the resulting state afterward. That would support a precise future guide. Merely observing a prestige badge is not enough evidence to claim what happened to levels, cards, items or currency.
Story objectives and bonus cosmetics are another branch
The progression post says optional challenges exist across six story chapters and that completing all single-player challenges awards a legendary appearance. It does not provide the complete chapter checklist, exact challenge names or step-by-step solutions.
A search such as “prologue challenge 5” is not sufficient to identify an objective reliably without its on-screen wording. If you need help, keep the chapter, challenge text, difficulty and current counter together. A clip showing the final action can omit earlier requirements or a different selected objective.
Edition entitlements also need separating from earned progress. A bonus appearance received through a purchase is not evidence that a story challenge completed, and a challenge counter is not the place to diagnose a missing store entitlement. Use the relevant system’s record first.
If a counter still fails, preserve a reproducible attempt
Early Access Hotfix #1 includes fixes for some challenge-tracking problems. That wording does not promise that every challenge or every past completion was repaired. Update to the available build and repeat one clearly eligible attempt before deciding which explanation fits.
Keep the before-and-after counter, exact requirement and selected equipment in the report. Do not delete a save or reset progress as a speculative first step: that could remove both your progress and the evidence of the problem. The patch history page links the developer’s fix list and support route.
Frequently asked questions
Are civilian levels shared by the whole roster?
The official overview ties Civilian Level to each playable civilian, rather than describing one shared level for all of them.
Does a more expensive perk roll guarantee a rare card?
No. The developer says spending more improves the odds. It does not publish a guarantee or numerical probability in the overview.
Are upgraded perk cards permanently stronger?
The described point-funded upgrade lasts for a set number of matches. Check the actual duration shown in the game.
What is the maximum level?
The overview confirms maximum levels and prestige but does not give numerical caps. This page does not invent a number from another game or an incomplete screenshot.