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Three types, and only one runs in the campaign

Challenges come in passive, progressive and single-player varieties. Passive ones accrue from ordinary play, progressive ones advance in stages, and single-player ones belong to the story mode — which is why they never move during a 1v4 match. Civilian costume unlocks sit behind the single-player set.
TypesPassive · Progressive · Single-player
Attached toStory chapters and general play
Civilian trackingPer character
Known faultSome tracking repaired Sep 5
The Progressive Challenges screen shows civilian portraits with individual completion percentages and levels, with Thomas selected.
Official Progressive Challenges screen showing separate civilian progress, not story-chapter objectives.View full-size image

The three types behave differently

Knowing which type you are looking at explains most apparent bugs. A passive challenge accumulates quietly from normal play and needs nothing from you. A progressive one moves through stages, so early progress can be invisible until a stage closes — which reads exactly like a broken counter. A single-player challenge lives in the story mode and will not advance at all in multiplayer, no matter how well you play.

  • Passive — accrues from ordinary play with no setup
  • Progressive — advances in stages, so partial progress may not display
  • Single-player — story mode only, and inert during 1v4 matches

Costumes are the reward people actually want

Completing challenges in the campaign unlocks alternate outfits and cosmetic items for the civilian roster, including appearances taken from the original film. Every civilian ships with a default multiplayer outfit, so the alternates are the visible payoff. This is the one place where campaign progress changes what you can bring into a match.

Per-character tracking multiplies the work

When a challenge genuinely is broken

The September 5 hotfix repaired several challenges that were failing to track correctly. Its wording covers several, not all, so tracking faults still exist. Before reporting one, confirm the type and the condition — but if a passive challenge with a met condition still refuses to move on a current build, that is worth sending to the developer with the challenge name and the character it is attached to.

Frequently asked questions

Do challenges give progression XP?

Challenge rewards feed the same progression system as ordinary matches. The developer has not published a value table, so how much a given challenge is worth is not documented.

Are challenges repeatable?

Not stated. Passive and progressive challenges are described by how they accumulate rather than by whether they reset.

Next step

Halloween: The Game Challenges Not Tracking

If a counter refuses to move, the fixes page separates a real bug from an unmet condition.

Sources & references